﻿// --------------------------------------------------------------------------------------------------------------------
// <copyright file="Position.cs" company="Marcelo Roca">
//   Copyright (c) 2011 Marcelo Roca. All rights reserved.
// </copyright>
// <author name="Marcelo Roca" email="marce@marceloroca.com"/>
// <license>
//   This program is free software: you can redistribute it and/or modify
//   it under the terms of the GNU General Public License as published by
//   the Free Software Foundation, either version 3 of the License, or
//   (at your option) any later version.
// 
//   This program is distributed in the hope that it will be useful,
//   but WITHOUT ANY WARRANTY; without even the implied warranty of
//   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//   GNU General Public License for more details.
//
//   You should have received a copy of the GNU General Public License
//   along with this program.  If not, see http://www.gnu.org/licenses/.
// </license>
// --------------------------------------------------------------------------------------------------------------------

namespace GameKits.Unity.GuiForms
{
    public sealed class Position
    {
        /// <summary>
        /// Initializes a new instance of the <see cref="Position"/> class.
        /// </summary>
        /// <param name="x">
        /// The x position.
        /// </param>
        /// <param name="y">
        /// The y position.
        /// </param>
        public Position(float x, float y)
        {
            this.X = x;
            this.Y = y;
        }

        /// <summary>
        /// Gets Zero position.
        /// </summary>
        public static Position Zero
        {
            get
            {
                return new Position(0, 0);
            }
        }

        /// <summary>
        /// Gets or sets X position.
        /// </summary>
        public float X
        {
            get;
            set;
        }

        /// <summary>
        /// Gets or sets Y position.
        /// </summary>
        public float Y
        {
            get;
            set;
        }
    }
}
